Using Minecart Tracks instead of Platforms when building an arena can help more efficiently deal with her minions in both Phase 1, as the player can easily stay above the boss by utilizing a hook, as well as Phase 2, as when she is flying, her minions will simply fall to the ground while the player stays out of reach (excluding Heavenly Slimes). A single long platform leading out of the Hallow towards the player's general arena would be more than enough to manage her, but if the player wants to prepare more, there are a few options they could look at. Queen Slime does not need to be kept in the Hallow, so taking advantage of the large size of the world can trivialize the fight, especially considering her projectiles no longer bounce. Her attacks are overall more aggressive and performed faster in both phases, and tend to have more projectiles per attack.She will also always perform a teleport before performing her special attacks, and will always attempt to teleport in front of the player depending on their current velocity, teleporting above them if they are not moving or are in the air.Queen Slime can now perform three or four special attacks after each high leap, instead of just one or two, as well as being more likely to perform three or four than one or two.Furthermore, Queen Slime releases almost no minions during Phase 2, and will release exclusively flying Heavenly Slimes when under 40%.Queenly Smash V3 is identical to Queenly Smash V1, but releases an arc of indefinitely traveling Crystal Spikes around herself upon hitting the ground, in a similar pattern to the Crystal Slimes'. ![]() These are similar to those released by her Crystal Slime minions, but are unaffected by gravity. Queenly Smash V2 is effectively the same, but Queen Slime will release indefinitely traveling Crystal Spikes to the left and right of herself as she falls until she hits solid blocks.When she is brought under 40% health, she gains two new attacks, replacing her Queenly Smash. ![]()
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